Crocodile
| Hit Points | 105 |
| Experience |
40
With the experience stages you receive:
160 (level 1–8) · 120 (level 9–100) · 80 (level 101+)
|
| Armor / Defense | 13 / 5 (reduce physical damage) |
| Summon | 350 mana |
| Convince | 350 mana |
| Creature Illusion | Possible |
| Behaviour | Flees at 10 hit points or less. |
Attacks & Healing
| Type | Attack | Damage |
|---|---|---|
| Physical | Melee | 0–50 |
Damage before your armor and shield. Melee is the creature's own hit roll (0 up to its strongest hit).
Immunities & Weaknesses
| Immune to | Nothing |
| Takes full damage from | Physical Fire Energy Poison Life Drain |
No partial resistances: this creature is either immune to a damage type or takes it in full.
Where to Find
| Area | Floors | Spawns |
|---|---|---|
| Port Hope | Surface | 35 |
| Near Port Hope | Surface | 22 |
| Near Ankrahmun | Surface | 20 |
Loot
| Picture | Item | Amount | Chance |
|---|---|---|---|
![]() |
Meat | 1–4 | 79.9% |
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Gold Coin | 1–10 | 68.0% |
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Ham | 1–2 | 40.0% |
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Leather Helmet | 1 | 15.0% |
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Leather Legs | 1 | 15.0% |
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Crocodile Boots | 1 | 0.25% |
Chances are the server's own loot roll, with Aelindor's loot rates already included (1.5x common, 2x semi-rare, 2.5x rare items).





